Though there were definitely one or two leaps of logic required, especially towards the end. Signposting for the most part was done quite well, being cryptic enough to be challenging without leading players into frustration – there was very little (if any) time spent in furrowed-brow concentration. Luckily, each player just happened to have the relevant information memorised and could continue without a great deal of impediment. There was at least one instance in each game where outside knowledge was required. There’s not much space for downtime in this game. The game is quite effective at driving players forward with creative (but downright dangerous – see below) methods of maintaining momentum. There were plenty of instances that required the group to split up and acquire separate pieces of information, so it wasn’t all that common for players to be standing about. The story needed to be spelled out towards the endgame for everything to finally click into place.Īs you might expect from a game of this kind, the flow of each room is pretty linear. There’s some attempt at an overarching story but each room was pretty much self-contained with in a general ‘New York’ aesthetic. There’s not a great deal of narrative beyond the ‘put a bunch of people together in with some deadly puzzles and see how they get on’ – that single hook does most of the heavy lifting throughout the game. But there are quite a few cinematic moments to make you feel like you’re in your own action movie. It’s quite light on the locks, so if you’re a fan of old-school escape games you might be a little disappointed there. Think lasers, hologram technology, the works. There’s some next-level stuff going on here. There’s a heavy use of tech in this game as well. The attention to detail is incredible too. Probably the most immersive looking game I’ve seen in a long time.įrom the moment you step into the first room, you’re completely transported. an anomalous immune system, and so there weird things that happen with pain," he explained. "And so we're setting up all these questions that they're not your average characters.The most immediate thing you notice about this room is that the production value is insane. We're leaning into, 'Why does this person have a scar?' and 'Why is this guy seemingly reading the last rights to somebody?' There's one character who has. "What I try to do is set up questions for each of them, like I did in the first movie. Since a new game is officially afoot for "Tournament of Champions," new faces will be joining Zoey and Ben. Thomas Cocquerel will play Nathan, "Teen Wolf" alum Holland Roden will portray Rachel, and Indya Moore of "Pose" fame is set for the role of Brianna, while "Orphan" breakout Isabelle Fuhrman and Carlito Olivero round out the game's roster of six players. As for who the actors characters are, well, the title of the sequel sort of spills the beans there: They're all winners of past games, brought back for a championship tournament to determine who's the best of the bunch.ĭetails on each character beyond Zoey and Ben are scarce for right now, though director Adam Robitel did tell CinemaBlend that each champion has "a little mystery that speaks to the games that they went through" prior to the events of the sequel flick. How do you give the audience what they're expecting from an 'Escape Room' movie but also not the exact same thing that the first movie did? So we're really trying to iron all that out right now." We did do the greatest hits in the first movie, so the road gets narrower as it goes on. "We have some really cool stuff we're developing, and hopefully the audience will think that way too, but it's tougher. I can't draw and quarter somebody, so what are those visual ticking clocks?" the director stated. "We did fire, gravity, ice, cold, gas so we need to outdo ourselves now. Moritz faced some creative challenges in the early days of development on "Escape Room 2." Robitel explained to Bloody Disgusting that the biggest obstacle to overcome was deciding what type of escape rooms to include in the sequel since the first movie already utilized a lot of different themes. All that considered, it's not too surprising to hear director Adam Robitel confess that he, Bragi F.
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